![]() FULL LOOT WAS THE ♥♥♥♥♥♥♥ ♥♥♥♥ BRING IT BACK ![]() insuring system (new infamy): it's even worse than infamy, no one drops anything but amber in this new v2 version, it's really easy to insure ♥♥♥♥, the only thing costy is the ar/awm but you don't even need that bcs the bow is so op, it's 1 shot. new map: the map is bad, it's just not good, atleast in my opinion, mangatang was good, i actually liked it and diemensland was even better, i feel like diemensland was like the best map ever created, i ♥♥♥♥♥♥♥ loved it, needs alot of fixing tho. airdrops: there retarded right now, theres airdrops every 3 minutes and you can barely see them because of how much trees there is, the loot sometimes is op asf aswell, you can get like stacks of iron panels and ♥♥♥♥ so it isnt hard to make a really op base and it's kinda rough to make c4. Well ill give my opinion about this whole v2 stuff aswell Then sand dune desert leading to huge desertic area with cities in ruin and little other ruin here and there like gas station etc, maybe a canyon with a bridge etc. Here is a quick drawing I made, just a little try to see what it could be, bottom are the starter area with a mix of the green from mangatang and the starter biomes. I don't like the Airdrops, and I don't like Meteors, but making them some random events once every 2 or 3 hours could be better, especially if you made it so the crashing point of a meteor look more like the big nodes areas from Mangatang Mangatang wasn't quite "hurtworld", but it add some very very good spot, like bridges, the unique farm spot for each and every ressources, and that's a thing you should keep lacking iconique Radtown such as Valley, Fortress and Boonies is an error, you should revamp them adding those new element you put everywhere as surrounding elements your "stamp" way of generating map doesn't work, it's way too bland, especially if you don't have transition stamp and really particular stamp that makes areas more familiar and on the northern borders after crossing the desert you would have cold climat forest then snow biomes where you can farm Titranium and Ultranium regular starter areas like diemensland, with the Arch so noob can have a visual landmark to find their friend, valley to start farming car component and find car frames, you can even add those "shire" looking area mixed in make a map around big desertic areas such as sand dune biome leading to big center desertic area with ruined cities with unique loots and australian desert where you farm Mondinium on the edges. The big starter desertic area was really good, + the huge sand dunes and the australian desert gave it a really awsome MadMax feeling.įinding unique car frame in rads, and rare powerfull engine etc gave even more strengh to that MadMax feeling. Especially about the biome name convention.Since close to no one go in the suggestion sub forum, I thought of posting this here to give it a boost.įirst version of Mangatang was a good idea, but it lost Hurtworld persona.ĭiemensland was good because of it's iconic location like the Arch, the Crater, Fortres, Dome, Valley, the Carrier etc etc. My suggestions are open for critism / feedback :). If you need some clarification, I could make some screenshots this evening. Well those are all my suggestions from now. There is a weird building north of the Sasquatch valley, its on the border of the Snow biome and the. We should further investigate from where to where exacly) My suggestion is not to call it a valley cuz it are 2 small valleys on the south of the road. Actually those are the only nodes which spawn there. When I am mining there I usually find about 10 - 15 clay nodes. It is located South East of the T-junction near the Fortress. Mark the arc (that rock formation in the newby biome)īetween ravine and fortress call that 'fortress valley'Ĭlay triangle (this one is maybe interesting for anyone who wants huge stockpiles of limestone / clay. Mark the ravine (in the 'connector canyon') We want to keep valley names as simple as possible (bad example is Hell's Kitchen, I rather suggest we call it Crater or Round Valley. So I think we would like to name every valley untill we all named them. It is good to see the map is getting more form.
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